Firewatch review podcast
Join Quit or Continue’s Mike and Andy as they explore the mystery that is Firewatch in our spoiler-free podcast.
Can a game where you spend most of your time hiking as an overweight, middle-aged man really be worth playing? Listen in to our Firewatch review podcast and find out.
Firewatch review – Fear and Loathing… in Wyoming
With games so weighed down by cookie-cutter characters – chisel-jawed heroes, cackling villains and big boobed femme fatales – Firewatch stands apart. Its protagonists, the lumbering Henry and disembodied Dee, are genuine people with real problems – the kind that can’t be solved by killing lots of people (well, we assume so at least).
Campo Santa, a new studio on the block comprised of ex-Telltale developers, makes camp in the Wyoming Wilderness for its debut, a narrative-driven adventure for people who like their games to spin them a good yarn.
Firewatch is less of a ‘walking simulator’, and more of a ‘hiking simulator’ as players take the role of Henry, an ordinary man hoping to escape a destructively failed relationship by taking three months of solitude watching out for fires in the Shoshone National Forest.
He’s not quite alone, however, for the caustic yet ever engaging voice of supervisor, Dee, is there to accompany him over his radio throughout. And therein lies the drama, as Dee and Henry realise that they aren’t alone in those sun-scorched hills of the Shoshone…
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